Introduction My name is Kailash Khanduri and I am a 3D Artist. For the last 12 years, I have worked and experimented with various tools for creating true-to-life 3D models. It has been a journey of studying, understanding and constantly practicing to create something that can be seen as ‘real’. I have always been fond…
This post was originally published on [12-05-2023] and has been updated on [25-07-2024] to reflect new information and insights. The mobile gaming industry has seen tremendous growth in recent years, and it is only expected to increase in the years to come. The market has exceeded every benchmark through all technological and economic expectations. With…
The global extended reality market size was exhibited at USD 35.14 billion in 2022 and is projected to hit around USD 345.9 billion by 2030, growing at a CAGR of 33.09% during the forecast period 2022 to 2030.(Source: PrecedenceResearch) With changes in time and technology, trends become outdated and new ways loom redefining how we…
Technology is everywhere! Every industry embraces it for the sake of innovation and advancement. In the education sector, it’s called educational technology where computer hardware, software, and educational theory and practice is used together to not just facilitate learning but also create smarter and more connected schools. Technology, especially IoT, brings accessibility, efficiency, interactivity, and…
Subway Surfers was the most popular game for three consecutive years, with 218 million downloads in 2023, 304 million in 2022,...
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Your Idea: Born July '25
3 months - The average time to launch an MVP with Logic Simplified.
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