Get a Quote

Contact us about anything related to our company or services.


Virtual Reality Game Developers

Mobile 3D VR Game Developers

Experts using various Libraries for optimized immersive experience

mobile and console vr game

Console VR Game Developers

Specialization in various top end VR headset Controller gaming

virtual reality game developers

What we do ?

Immersive Level Design

Immersive Level Design

VR development has unique strengths and weaknesses, and will require high level of brainstorming and prototyping skills. Level needs to be designed in such a ways that overall immersive experience of looking around is exclusive.
VR Lighting

VR Lighting

Lighting in game development comes with very expensive cost of performance and VR games does double rendering of the same frame. To optimize it, our skilled VR game developers employ various methods, such as using baked lighting instead of costly dynamic light and use of occlusion based culling so that camera renders only what is visible.
Occulus Development

Occulus Development

The Occulus Rift may look like a relatively simple device but it is actually a pretty amazing piece of kit packing a wealth of cutting-edge tech. The hugely exciting virtual reality headset includes a whole bunch of amazing hardware designed to create a sense of complete immersion in a three-dimensional world. Occulus comes with head tracking gyro-censors, surround audio, xbox and occulus touch integration. All sectors of Occulus technology can be programmed by our Unity Programmers.
Healthy Gaming

Healthy Gaming

With bad Virtual Reality you can experience symptoms very similar to motion sickness, including, discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy. Virtual reality sickness is different from motion sickness, because it can be caused by a moving image, rather than actual motion itself. We understand these problems come due to 100 degree limit of field of view and Unrealistic motion in Virtual world due to lower frame rates so we keep an eye on these.
Controller Integration

Controller Integration

We are experienced in use of controllers like Xbox or Bloothooth controller Integration with your VR world which gives you more control over gameplay.

Why Hire Our VR game developers?


The main challenge with VR is frame rate. If your device's frame rate does not match with user head motion it will cause motion sickness. To maintain a proper 60FPS frame rate in VR Mode is relatively hard to other normal game types due to use of rendering twice for each eye perspective. This makes VR optimization challenging. Our developers use every possible optimization techniques like Object pooling, dynamic and static batching, baked lighting, VR optimized shading and list goes on. We make sure to CPU cycle in persisted way to get the best experience.

Specialized Libraries:

Our VR game developers have also developed an expertise in using various Libraries/tools built around Unity to speed up the overall development cycle of VR games rather than working directly with OpenGL, which becomes very cumbersome and time consuming. Using libraries like gvr-unity-sdk-master (Google VR SDK)/Leap Motion Orion SDK (HTC VIVE SDK)/Unity Embedded Occulus DK2 SDK.

How we do ?

We have a team of experienced Virtual Reality game developers, well supported by our Design and Creative wing.

We are able to build VR for best technology using Unity Engine like :

  • Occulus Rift DK2
  • Occulus Samsung Gear VR
  • Google Cardboard (Mobile VR)
  • Google Day Dream VR
How we do

Engagement Model

On Time And Material

Hire VR game developers through an interview and work closely with your team. You manage them and we bill you for hours worked.

Turn Key Basis

After you discuss your idea with us we give a fixed cost and delivery plan. We architect, manage and deliver the project. We have daily/weekly status calls. You approve designs and releases.

Where we have done it VIEW ALL

  • vrgame
  • vrgame2

Consulting & Free Estimate
Your Idea: Born August '20

3 months - The average time to launch an MVP with Logic Simplified.