WE'VE SHIPPED, NOT JUST BUILT
Get a Free QuoteFrom first prototype to players hands and everything after
Logic Simplified is a full-cycle game development outsourcing studio based in Dehradun, India, with an office in Courtice, Ontario, Canada. Active since 2011, we bring 15+ years of experience taking games from idea through production and into the hands of real players — not just building to spec and handing off. We work across Full-Cycle Development, Team Augmentation, and Co-Development, whichever shape your project needs.
We've Shipped, Not Just Built
Most studios can point to code they wrote. We can point to games players actually played — Gamentio (3D social casino), Corporate Life (3D multiplayer training), Turtle Diary (educational games for kids). That end-to-end experience changes how we scope, test, and hand off work from day one.
Technical Depth and Art, Natively, Under One Roof
We don't subcontract either side out. Our team is equally strong at production-scale art and hard engineering — including multiplayer and backend systems, one of the genuinely harder things to outsource well.
A Multi-Engine Base, Backed by Production-Grade Backend Engineering
Unity, Unreal Engine, HTML5, and Roblox for games — Java, Node.js, AWS, and Azure underneath. Broad enough for porting and cross-platform work, deep enough to build the netcode and services that keep a live game running.
A Real Cost Advantage
Based in a tier-two Indian city, we offer pricing considerably below industry standard — without compromising quality.
Tight-Knit at Scale
Big enough to staff real production. Small enough that you're never lost in someone else's
Game Categories We Build

Action / Core Games
Serious, full-scope 3D games with full production value.

Casual Games
Simple, high-retention 2D and hyper-casual titles.

Casino Games
Slot and casino-style games, including social casino platforms.

Online Multiplayer Games
Multiplayer-first titles with backend infrastructure and netcode included.

Immersive Experiences
AR, VR, XR, and metaverse-ready interactive experiences.
We also build within card, board, puzzle, time management, and role-playing genres — drawing on the same production pipeline and team across all of them.
How Clients Engage Us
Full-Cycle
Development
Our signature model. Bring us an idea or a GDD — we own everything from concept through launch and into players' hands.
Team
Augmentation /
Outstaffing
Individual specialists or full units embedded into your existing team. You manage, we staff.
Co-
Development
We take ownership of a defined slice of your existing project, working alongside your own team.
What We Deliver
Full-Cycle Game Development
idea through launch.
Games-as-a-Service / Immersive Worlds
ongoing live-service titles and persistent immersive experiences, not one-and-done builds.
Asset Outsourcing
new asset creation, optimization of existing assets, animation, and rigging.
Mobile Porting
adapting existing titles to mobile platforms.
Multiplayer Conversion
converting single-player titles into multiplayer experiences.
Marketing and Branding Services
website creation, SEO, and advertising, through our dedicated marketing team.
Proof, Not Promises Featured Case Studies
GAMENTIO
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Corporate Life
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Turtle Diary
Get a Free QuoteTechnology Stack
A deliberately broad base — enough to move across platforms and genres without starting from zero on a new client's stack, and enough backend depth to build and run the systems a live, multiplayer, or cloud-connected game actually needs.
See Our Full Tech StackGame Engines
Backend & Application Layer
Server-side services, real-time multiplayer backends, and the web layer around a game — player dashboards, admin panels, marketing sites, and companion web apps — built on the same production standards as the game itself.
Cloud & Infrastructure
Hosting, real-time databases, authentication, analytics, and the managed services that let a live game scale without a client needing to run their own infrastructure team.
DevOps & Scaling
Containerized deployments, CI/CD pipelines, load balancing, and auto-scaling infrastructure built to hold up under real player traffic — not just to pass a demo.
Client Testimonials
The whole ride has been smooth, pleasant and spectacular! The initial call set the tone with professionalism, open-mindedness, and respect for the ideas discussed all the way to execution.
Michael Troutman
Lead Designer





Validated by top global B2B platforms across the game development industry.


Pricing & Billing
Based in a tier-two Indian city, our rates run considerably below industry standard — without cutting corners on quality. Every engagement starts the same way: we discuss your idea, prepare a free Game Design Document (GDD), and hand you a clear quote and timeline before you commit to anything.
FAQ
We've taken games from idea through production and into players' hands ourselves — not just built to a spec and handed off. That shapes how we scope, test, and deliver work from the start.
Both, natively, under one team — including multiplayer and backend engineering, one of the harder things to outsource well.
Full-Cycle Development (our signature model), Team Augmentation/Outstaffing, and Co-Development. We're not locked into one shape.
Unity, Unreal Engine, HTML5, and Roblox — across mobile, PC, console, and immersive (AR/VR/XR) platforms.
Considerably below industry standard, thanks to our tier-two India base — without compromising on quality.
A conversation about your idea. We'll prepare a free GDD and a clear quote and timeline from there.
READY TO BUILD SOMETHING THAT ACTUALLY SHIPS?
15+ years, three engagement models, and a track record of taking games all the way to players — not just to a build folder.
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Logicsimplified
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