To simply put virality in video games, a great way to quickly acquire new users by letting existing users spread the word of mouth and significantly bring down user acquisition costs. But don’t mistake virality for a single feature of forcing users to tap or click on a random sharing button. For result-driven virality features,…
The gaming industry so far was changing and mushrooming, all for good. And, while at it, it experienced a pause just like the rest of the world. We got hit by a pandemic - COVID-19, and while it hindered the game production, it accelerated the game sale. As Leo Tolstoy said, “Boredom is the desire…
Social gaming industry is growing at a rapid pace and is expected to become a whopping $25.4b market by 2025. The rise of social games strongly depicts a shift in players’ behaviour as they now increasingly prefer to play games that utilize social features and encourage social interaction with other players over traditional games being…
Oracle says, “IoT is like the human nervous system, it senses — with billions of connected devices around the world and Blockchain is like the memory, it remembers — creating a secure, indelible record of transactions and data exchanges”. And just as we move towards the future, we see IoT and Blockchain, individually changing the…
Back in 2020, as per Statista, gaming and video made up the largest shares of the mobile content market for the...
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