What are Shooter Games
Shooter games can be broadly classified under Action genre and increasing popularity of these games has created its own sub-genre. Shooter games primarily challenge players to eliminate targets or enemies, progressing through levels, multiple environments and complete primary and secondary in-game objectives.
Typically the player is set as Protagonist with weapons, ammunition to target and dispatch enemies, clear obstacles, tactical positioning, shooting through multiple levels, hordes of enemies and other in-game objectives whilst trying to survive through the game.
Why Us ?
We have expertise and proficiency from sketches, line art, 2D/3D design and core-gameplay implementation to perfecting targeting and kill systems in the game. We have experience developing games with various Perspective and POV, expert AI programming with strong Object Oriented designs, 3D Math, Trigonometry, Calculus and Linear Algebra. We have experience in pathfinding, locomotion, collision detection, finite state machines. Our key role in project is to simulate real world behavior and intelligence in computer enemies and opponents.
Here are few important characteristics of Shooter game :
- Protagonist or Avatar
- Strong AI
- High-end Network server tool
- Experts in customized bot development
- Single or Multiplayer
- Targeting and Kill system
- Health and Regeneration system
- Victory Conditions
How We Do IT ?
Typical Shooting games require special attention to player's line of sight, multiple offset camera angles, deep level customizer or editor, realistic weapon and combat systems coupled with strong AI and we have perfected these in-game components over the years.
Our comprehensive understanding of level difficulty setting, high-end network server tools, easy use of various game engines propel us to develop high quality games even quicker.
We have proficiency in wide range of technologies and game engines using which we can develop most Shooter 2D/3D game for most platforms:
- Unity3D engine
- Flash & ActionScript 3
- Cocos2D, Cocos3D with Box2D and Chipmunk
- LibGDX- Cross platform game development engine to build 2D/ 3D games
- OpenGL ES 3.0/3.1
Hire our team member(s) through interview and work with them. You manage them and we bill you for hours worked. After you discuss your idea with us we give a fixed cost and delivery plan. We architect, manage and deliver the project. We have daily/weekly status calls.You approve designs and releases.
On Time And Material
Turn Key Basis
Hire our team member(s) through interview and work with them. You manage them and we bill you for hours worked.2
After you discuss your idea with us we give a fixed cost and delivery plan. We architect, manage and deliver the project. We have daily/weekly status calls.You approve designs and releases.